
#2) i have no clue about wxDev C++, but for the crosscompiler there is a -noixemul option, for example:

I'm not really sure, but if so, you may disable curl somehow? So the curl dependency is maybe provoked by the AmigaDev++ environment or the ixemul.library? #1) i did a search for curl on the AppleWIN github repository, and it cannot be found. Have changed since last AppleWin version - hence the trouble you see now with latest (?) curl you are using.

I think RedskullDC talks about the constant development of curl, so things may Maybe you can use these files - bit older, less trouble? There is an old curl release on aminet, including dev files ( curl.h. That is it!! If the above is fixed.if the above is fixed then entire program compiles and we a have a power apple 2 emulator.

If anyone can help me please I would officially have AppleAmi now ported from AppleWin to run on rtg and vampire Amiga.Įxpected init-declarator before "COPYNAME"Įxpected constructor, destructor, or type conversion before ' ' token I have shrunk the errors from 1000 to literally 3 errors now.just 3. I compiled every single other file for AppleWin and it compiles with zero error for the Amiga 68k binary except files that rely on curl.h for inheritance where curl.h itself causes an error. Guys this is an open SDL AppleWin not the original AppleWin that relies heavily on directX.but there is a file called curl.h preventing me from compiling it. Please raise any issues with the scriptmodule here and any issues with the libretro AppleWin core at audetto's repo.
#APPLEWIN LATEST VERSION PLUS#
Plus it is very picky about the roms thrown at it, and even with the proper roms it failed to load the content of the rom from the zipped rom and I was not able to figure which paths are used.Īnyhow, finally I can use the actions dig left and dig right in the game classic Loderunner (I use GPIO attached controllers) :-) Additionally, as libretro supports display rotation (which linapple does not when running in the upcoming bullseye/full KMS Pi OS) this AppleWin fork is a solid base for me to play apple2 games also in the future.įYI: Button L1 toggles the scanlines, R1 switches trough the videomodes and 1P Start does reset the emulator. I also tried lr-mess as suggested here but setup felt like building a diary farm when all I wanted was a glas of milk. Some background information about the past and future about linapple can be found in here. That's it with installation! Now you should be able to select lr-applewin in the runcommand start screen ("Press any button to configure."). Mine is currently mapped to Y button (Nintendo layout).Īlso you can quit a game and return to EmulationStation with double press of Select. Most likely you have to adjust input_game_focus_toggle_btn in /opt/retropie/configs/apple2/retroarch.cfg.

With the latest changes upstream in audetto's AppleWin you can toggle the game focus feature of RetroArch with a button. The gist contains also the scriptmodule itself. The installation of the scriptmodule is described in the gist. The long running AppleWin matches this, more precisely, the frontends implemented at this fork of AppleWin. The successor should support SDL2 and/or libretro and should detect/reuse my hardware and joystick config. I was looking for a lean successor of linapple, the currently recommended Apple2 emulator for RetropPie.
